The purpose of this Blog post is to outline the steps taken when teaching learners to create their very own quizzes. I began through introducing learners to ClassMarker.com. They all seemed enthralled and excited to be able to do a grown-up task. After seeing the example Australian animal quiz that I had created, the learners began creating their own. The learners really needed to work in small groups. The teacher aides were great to have as that meant that all of the groups were getting the help they needed. Through using Dimension two to help learners understand the process (Marzano & Pickering, 1997) of Model, Shape and Internalise, the learners were really able to incorporate their higher-order thinking skills (Barrett, 2006). The learners have completed their quizzes and are very proud and happy with their efforts. Next week, a special 'quiz judge' is coming to the class. The learners will be provided with feedback for their creativity and whether content is accurate.
This lesson fits into the ICT Learning Design Framework (Oliver, 1999). The learners are able to design a real-world task through creating a quiz to do with a topic. The task is very broad so learners are able to include the information they wish. Learners are provided with all of the resources that they will need to successfully complete the task. Finally, teacher aides provides learner supports so learners will be able to complete the task.
Overall, quizzes are a great way to teach content to learners and to provide fun and engaging learning experiences. Learners will learn a lot more through creating their own quiz than they would if they simply memorised information and then reproduced it without thought.
Barrett, H. (2006). Authentic Assessment with Electronic Portfolios using Common Software and Web 2.0 Tools. Retrieved August 9, 2009, from http://electronicportfolios.org/web20.html