Tuesday, August 18, 2009


Hello all,

ClassMarker is a wonderful website where it is possible to create the following types of tests:
  1. MC - Multiple choice (single correct answer)
  2. MR - Multiple response (multiple correct answers)
  3. True/False - Standard true false
  4. Free text - Learners must type correct answer
  5. Punctuation - Correct sentence punctuation  
(ClassMarker, 2009).

They are very easy to create and can be utilised across all curriculum areas and become multi-disciplinary. 

I created a multiple choice test about Australian animals for my learners at prac. They are in year two and I used the ClassMarker application. The URL is:  http://www.classmarker.com/embedded_quizzes/?quiz=e390809c817f4d22de29856a5565c812

Due to learners being able to complete the test online, and through the use of the computers, they all really enjoyed it. Because they are in year two, however, I needed to go through each question with them step-by-step. They needed each question read aloud, so it was a very long process but it worked. The only thing that I didn't particularly like was that there wasn't anywhere to put in images for visual aids. This would have greatly benefited some of the learners in my class, as they need this when completing quizzes and it would have helped the process. I can imagine this tool, however, working wonderfully for older learners. They would enjoy being able to use the computers rather than just pen and paper. The tests could be used as a whole class activity, individually, in pairs or small groups. 

According to FairTest (2007) "multiple-choice items are an inexpensive and efficient way to check on factual ("declarative") knowledge and routine procedures. However, they are not useful for assessing critical or higher order thinking in a subject." However, an alternative approach which would promote higher-order thinking skills and creativity is for the learners themselves to create their very own multiple choice test for their classmates or for another class (Thomas, 2009). Learners would need to research the topic and then decide and reflect upon questions to ask and answers. They would need to come up with wrong answers, as well the correct answers. This approach to learning would provide learners with a 90% average retention rate, according to the Learning Pyramid Framework (Active Learning Online, 2000). The learners have the opportunity to teach others their own wealth of knowledge.

There are many positives to now being aware of this program. The quizzes are exciting and different for the learners and therefore engaging. There are many different ways to utiilise the technology and incorporate into curriculum to enhance learning experiences. As the tests are automatically marked too, this saves a lot of time and effort for the learning manager. Learning managers could instead use that time to create other wonderful technological experiences for learners. Online quizzes could be utilised for assessment either in the beginning of a unit to check learners prior knowledge or at the end of a unit after learning. There is so much potential!




ClassMarker. (2009). My Tests. Retrieved August 15, 2009, from http://www.classmarker.com/teacher/add_questions.php?edit_test_id=59018

Thomas, A. (2009). 15 Strategies for Enhancing Higher Order Thinking. Retrieved August 15, 2009, from http://www.cdl.org/resource-library/articles/highorderthinking_15strategies.php

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